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Getting Sucked Back In

MMORPG designers are a crafty bunch. The genre may be relatively new, but by using design philosophies from single player titles, mainly standard RPGs, the minds behind MMOGs learned to keep a players entranced quickly. Blizzard has nearly perfected the art of retaining its player base by implementing the relatively ancient knowledge of past video games into World of Warcraft. They don’t even hide their lifting of another company’s ideas, as evidenced by the blatant use of Achievements , whi

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